Overview
The Singleton Design Pattern ensures that a class has only one instance and provides a global point of access to it. It is often used to manage shared resources like configurations, logging, or thread pools.
Key Characteristics
- Ensures only one instance of the class exists.
- Provides a global point of access to the instance.
- Controls concurrent access to the shared instance, if needed.
Implementation
The following is an example of a Singleton implementation in Java:
public class Singleton {
private static Singleton instance;
// Private constructor to prevent instantiation
private Singleton() {}
// Public method to provide access to the instance
public static Singleton getInstance() {
if (instance == null) {
instance = new Singleton();
}
return instance;
}
}
When to Use
- When you need exactly one instance of a class to control access to a shared resource.
- When you need global access to an instance.
Advantages
- Controlled access to the single instance.
- Reduced memory usage for shared resources.
Disadvantages
- Can introduce issues in multithreaded environments if not implemented carefully.
- Can make unit testing more challenging due to global state.